![]() Since some features are unnecessary in those stages, frequent users adapt them to their needs at the time. If they were all open simultaneously, the screen would be completely cluttered. It has various features organized as panels that can be used for different video editing stages. Speed up advanced users without impacting inexperienced usersįlexible Tasks: Let Users Shape the Way They Do ThingsĪdobe Premiere Pro is a video editing software.Let users achieve the same task according to their preferences.This balance of ease and complication is possible with two tips: In a new place, we rely on navigation systems, google, or the good old paper map. We know the shortcuts and the best way to avoid traffic and reach our destination faster without even using a map in our hometown. On the other hand, inexperienced users still need help learning along with clear options.Īn excellent example from the real world is how we use a map of our hometown versus a place we visit. We must consider how frustrating it can be for clear guidance and repetitive tasks to slow a user down. They have already learned how the system works or have experienced similar systems. Some are more tech-savvy than others, and some might already be familiar with the system being used. People come from different places and experiences in life. This idea guides customization and flexibility with discoverable and effective accelerators that do not obstruct core tasks. ![]() Some require more guidance, and others speed up the process with accelerators or secondary features. Users should have different ways to perform the same tasks. This can include things such as finding new routes or controlling an object using different methods, and allowing users to choose their ways of doing things - offering the appropriate experience for each level of knowledge. ![]() This includes designing with novice and expert users in mind and hiding shortcuts from inexperienced players so that experienced players can speed up the interactions. This article is about the seventh heuristic: flexibility and efficiency of use, and how different games follow this heuristic. In this series about the ten usability heuristics, I have covered six heuristics on six different games, the last one titled Applying Usability Heuristics to Undertale.
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